
Sketch new characters or Halo Reach? Bit of both...
We’re still laying our Eggs in Space, they’re looking great in hi-res on our pet iPhone 4, but we just can’t help but keep on tinkering. To my left is John who is working on gameplay while on my right Andy is drawing yet more fancy graphics.
The sounds were spot on from day one, but once we got into the iPhone 4 we realised that the looks could be improved to make the most of Apple’s latest pocket rocket. Andy has redrawn everything to make the most of one of the best displays we’ve ever got our peepers round. It seems a shame not to make the most the fourth coming on the iPhone, non?
These high-res improvements should also look good on the more humble handsets too, so it’s win-win. We’ve added a new character too, who is currently making the transition from sketchpad to screen as I type.
All these delays have given us a chance to examine the gameplay in more detail. Eggs in Space is simple to play; just hit the eggs to crack them while avoiding hitting the red eggs. Previously the eggs just inched their way forwards towards your ship, but now John has added a signature movement for each character. Some are easier to hit, while others are much tougher than before as they whizz all around the screen. It makes things feel a lot less linear and more interesting as you watch the little ovals dance their way closer to the Spoonship you are piloting.
We’ve also played around with backgrounds, cameras and other little tweaks to improve the perspective, adding just a touch of depth. Next we are moving onto creating the tutorial, but there will probably be a fair bit of testing the changes we’ve already made before we can wrap things up totally. Meanwhile we’ll continue to get dosed up on caffeine and noodles as colds strike us down and the winter creeps up on us.
H
appy World Egg Day! The eggs are a little scared of the International Egg Commission and their World Egg Day celebrations. But then again, the Eggs are noble beasts who would not want to find themselves in an omelette, so who can blame them.
George the Basset got so angry at the delays to Eggs in Space that he took it out on the Mac. You probably can’t see it, but he got his claws into the screen and everything. Not a pretty sight and it really won’t help matters. Bad doggy.
However, we’re still not apologising to him or anybody else. Why? Because Eggs in Space is going to be a better game when it appears in a week or two, looking all high-res and fantastic. Then if it’s a success George can have laptops for breakfast anytime he wants.
Guess what you lucky people have in store? Eggs in Space in high-res glory! We’ve decided to take a few more days working on the game to get things looking sweet on the iPhone 4.
We’ve also taken the time to hook up Apple’s Game Center, which has helped to push back the release of Eggs in Space by around a week, but it will be well worth it.
Last week Andy got his crayons out and added extra levels of detail to the characters and their surroundings. Looking at Eggs in Space on my trusty old 3G it all looks good to me, but then John parks his iPhone 4 next to mine and this latest version looks good enough to eat.
John hasn’t been sat idle while Andy re-creates these now very familiar oval faces – instead John has been playing around with the gameplay. Now the eggs take all sorts of paths around the screen and things have been tightened up so more sprites can appear on screen without things slowing down. This has given the gameplay an injection of action and may even give the impression of AI being present, which of course it isn’t.
We’ve also been toying with the iPad version and it’s magic with these new hi-res graphics. We won’t be releasing the full iPad-optimised version for at least a month but we’re now hooked on seeing the little eggs loom large on the bigger machine. Bring it on!